Super Punch Club!
A downloadable game for Windows
A silly 3D fighting game prototype created in GDIM 33. This concept is based upon the physics-based fighting mechanics of Fight Crabs, and the hectic yet satisfying collection and growth mechanics of Katamari Damacy. This game is gym-bro-themed, as visible in the current barbells, protein powders, and kettlebells that can be collected to add strength to your character's punch. In the current prototype, you'll go up against an enemy with big, bad, (nonexistent?) biceps and an 8-pack of abs.
Credits:
Joshara Edwards- Character movement, collectible object functionality, enemy AI
Alaina Klaes- State manager programming, round and timer functionality, object/enemy spawning, 3D models
Carl Grini- Character punch, character/enemy hit detect, health functionality
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